/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include <string>
using namespace std;

class PacketHandler;
class AbstractPlayer {
public:
	virtual void setPacketHandler (PacketHandler* packetHandler) {
		this->packetHandler = packetHandler;
	}
	virtual void handleRequest (unsigned char* buf, int len) = 0;
	virtual ~AbstractPlayer() {
	}
	virtual string getIP() {
		return ip;
	}
	virtual void setIP(string ip) {
		this->ip = ip;
	}
protected:
	PacketHandler* packetHandler;
	string ip;
};

class AbstractPlayerFactory {
public:
	virtual AbstractPlayer* createPlayer (int port) = 0;
};
